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Last 10 Posts [ In reverse order ]
EàrywèllPosted: 12/10/2010, 18:25
We've previously unveiled some of the stat changes that are coming with Cataclysm ( http://forums.wow-europe.com/thread.html?topicId=12730425011 ), including stat alterations, stat removals, or changes to how they're obtained. This is an update to that preview intended to explain the actual changes and to detail what everyone will be seeing on their characters.


Stat Changes

Stamina - Due to the assigning of Strength, Agility, and Intellect, non-plate wearers have more Stamina than before. Health pools are now much closer between plate-wearers and other classes.

Spirit - This stat should only be found on healing gear. Non-healing casters have other systems in place to regenerate mana.

Intellect - Intellect now grants Spell Power and increases your Critical Strike chance with spells.

Haste - Haste should now be more attractive for melee classes by allowing them to recover resources such as rage, energy, and runes more quickly. Our intention is for Haste to let you "do stuff" more often.

Parry - Parry provides the same avoidance as Dodge, and you'll receive a percentage of your strength as Parry Rating.

Mastery - This is a new stat that will allow players to become better at whatever makes their chosen talent tree cool or unique. It's directly tied to talents, so what you gain from improving this stat is entirely dependent upon your class and the talent specialization you choose. We’ll talk more about specific Mastery benefits in the future.

Armor - The amount of bonus Armor received per stat point on items has been drastically reduced, and Armor is no longer given by Agility. In addition, Armor now better mitigates differences among Armor types so that protection from mail, leather, and cloth is much closer to that of plate.

Resilience - This now only affects damage done by players and their pets. It will not impact crit chance, crit damage, mana drains, or other such effects.


Removed From Items

Attack Power - This stat is rarely present on items, although it is derived from other stats. Strength and Agility, which are present on items, grant the appropriate amount of Attack Power (generally 2 Attack Power per point of Strength or Agility) depending upon which stat a particular class favors.

Block Rating - Block has been redesigned to scale better. Blocked attacks will simply hit for 30% less damage. Block Rating is no longer given out directly as a stat. Instead, Mastery for Protection paladins and Protection warriors increases the chance to block.

Spell Power - Spell Power is no longer present on most items. Instead, as mentioned above, Intellect now grants Spell Power. One exception is that caster weapons still have Spell Power. This allows us to make weapons proportionately more powerful for casters in the same way they are for melee classes.

Armor Penetration - This stat is no longer present on items. Armor Penetration still exists in talents and abilities.

Shield Block Value - There are some effects that increase the Block value by a percentage, but this does not exist as a stat.


Removed From the Game

MP5 - This stat no longer exists in the game. Holy paladins and Restoration shaman have been redesigned to benefit from Spirit.

Defense - Defense is now removed from the game. Tanking classes will become uncrittable versus creatures by shifting into Defensive Stance, Blood Presence, or Bear Form, or by using Righteous Fury.

Spell Ranks - Spell ranks now cease to exist. All spells have one rank and will scale appropriately by caster level. The levels at which you can learn certain spells have been changed in order to fill in some of the gaps, and there are many new spells to learn along the way as well.

Weapon Skill - This stat will be removed from the game completely. Classes will start with all the weapon skills they need to know and will not need to improve them.


What Else You Should Know

Combat ratings - Ratings are much harder to "cap out" at maximum gear levels. Ratings are steeper in Cataclysm, and creatures in later tiers of content will be harder to hit or crit, similar to how level-83 mobs are harder to hit or crit than level-80 mobs.

Reforging - This new itemization customization feature allows you to partially change the stats on an item. You can reduce the value of an existing stat on an item, and add an equivalent amount of another stat that was not already present on the item. This makes it far easier to reach important thresholds like the Hit Rating and Expertise Rating caps.
SeifahPosted: 12/10/2010, 17:00
io pensavo ke il tree of life fosse abbastanza..nerfare una spell così importante x il dudu cm l'innervate mi sembra esagerato...
cmq vedremo cn l'uscita della patch se cambieranno qualkosa...
faranno sicuramente cm x l'uscita di WOTLK...
dopo tante lamentele poi si risolsero molte cose...
nn sò se vi ricordate ad esempio qnt erano micidiali i pala retri appena uscita cWOTLK...successivamente sn stati nerfati...
speriamo vengano assestate le cose..
RegrethPosted: 12/10/2010, 16:43
CITAZIONE (Seifah @ 12/10/2010, 17:07)
bhè io cn il mio dudu qnd innervo mi rigenero il 65 % del mana all'incirca...
e sn al 74...-.-
quindi è un nerf abbastanza grosso ed evidente...mah...

se noti è in linea con il totem dello shaman credo che la blizzard voglia cercare di livellare le spell in modo uniforme.
SeifahPosted: 12/10/2010, 16:07
bhè io cn il mio dudu qnd innervo mi rigenero il 65 % del mana all'incirca...
e sn al 74...-.-
quindi è un nerf abbastanza grosso ed evidente...mah...
RegrethPosted: 12/10/2010, 13:56
Se si fanno i calcoli credo che non sia una differenza cosi abissale.
IceDinoPosted: 12/10/2010, 13:46
nn so prima era calcolato sul mana base del pg ... ora sul mana totale ... dipende dal gear che hai .. almeno mi pare d aver capito cosi ... nn dovrebbe essere na grandissima differenza
SeifahPosted: 12/10/2010, 11:23
nn sn sicuro di aver capito bene...illuminatemi...
Innervate now regenerates mana equal to 20% of the caster's maximum mana pool (Old - Regenerates 225% of the caster's base mana pool)
è un nerf o nn sò tradurre io?
nn solo gli tolgono l'alberello nerfano anke l'innervate...:/
RegrethPosted: 12/10/2010, 11:02
E' ormai ufficiale, la patch 4.0.1 è in arrivo oggi sui server americani e domani qui da noi in Europa. Questo aggiornamento porterà il rewamp completo dei talenti, le modifiche ad alcune meccaniche delle classi, l'introduzione del nuovo sistema di Glifi e il nuovo Launcher di gioco. Andiamo a vedere più nel dettaglio ciascun elemento.

P.S. su mmo.champion ci sono moltissime altre info più dettagliate scriverle e tradurle tutto è un lavoro immane,soprattutto in ufficio,dateci comunque un occhiatina.




Talenti e Meccaniche
Tutto il sistema dei talenti è stato pesantemente modificato. I punti totali sono stati ridotti, così come anche i talenti disponibili. Si otterrà ora 1 punto talento ogni 2 livelli (fino al liv 80, dopo sarà 1 per ogni livello fino all'85). Allo stesso modo le abilità di tutte le classi sono state aggiornate. In pratica tutto il sistema della crescita e dello sviluppo del proprio personaggio ha subito modifiche importanti e sostanziali. Di seguito riportiamo alcuni dei cambiamenti più importanti, se la vostra classe non è presente questo non vuole assolutamente dire che non ha subito modifiche.

Death Knight

* Rune
Le modalità con cui vengono generate le rune sono cambiate. Ora si rigenerano in modo sequenziale e non più in contemporanea. Se uno quindi usa 2 rune Blood ora si rigenererà la prima e finita questa inizierà la seconda. Il processo non sarà più simultaneo. Si avranno così 3 set di rune che si rigenerano ogni 10 secondi invece di 6 set. Questo permetterà un miglioramento allo stile di gioco del DK.
* Ora sei un Bloody Tank
E' arrivato il momento di dedicare un ramo talenti di questa classe al ruolo di tank, tale ramo è quello Blood. Chi vorrà quindi assumere questo ruolo dovrà obbligatoriamente scegliere tale specializzazione.
* Runic Empowerment
Questa meccanica permette alle rune in cooldown di attivarsi istantaneamente in modo da evitare che la rotazione delle abilità possa essere troppo noiosa e prevedibile.

Druid

* Eclipse
Nuova meccanica dedicata ai druidi Balance. Questa nuova risorsa è organizzata attraverso una nuova barra presente vicino a quelle della vita e del mana. Quando un druido lancerà una spell Arcana, la barra si muoverà verso un estremo (quello del sole) fino a permettere l'ottenimento di un buff, Solar Eclipse, in grado di aumentare il Nature damage. Ora l'obbiettivo sarà quello di utilizzare spell di questa scuola fino a che la barra non raggiungerà l'altro estremo (quello della luna) per ottenere così Lunar Eclipse, un buff che potenzierà il danno Arcano. Il gameplay consisterà proprio in questo, nel passare velocemente da un estremo all'altro per massimizzare gli effetti dei vari buff.

Hunter

* Focus
Nuova risorsa che rimpiazza il mana.
* Pet
Sarà ora possibile usare Call Pet per scegliere tra 5 differenti tipi di pet. Sarà possibile modificare questi cinque animali visitando uno Stable Master, il quale permette ora di avere fino a 20 pet.
Anche le famiglie dei vari pet sono state aggiornate, ciascuna fornirà un buff unico al party o al raid. Trovate la lista completa in una nostra precedente news.
* Munizioni
Le munizioni sono state rimosse dal gioco.

Paladin

* Holy Power
Nuova risorsa che funziona in modo simile ai combo point. Una volta raggiunto il massimo livello di Holy Power, lo si potrà consumare per aumentare l'effetto di varie abilità. Per esempio, Word of Glory potrà essere usato per lanciare una cura istantanea gratis.

Warlock

* Soul Shard
Non esistono più le soul shard come item. Ora sono diventate una nuova risorsa e ciascun Warlock ne avrà un totale di 3. Le Shard potranno essere spese per usare una nuova spell, Soul Burn, la quale permetterà di aumentare l'effetto del successivo cast. Ciascuna spell avrà un particolare effetto di potenziamento.

Warrior

* Rage
La Rage è stata normalizzata in modo da non rigenerarsi più in base al danno prodotto attraverso gli auto-attack. Ciascun attacco ora fornirà un quantitativo di rage fisso, le armi off-hand garantiranno il 50% del valore associato alla main hand. L'haste garantirà una rigenerazione più rapida. Inoltre, quando il tank subisce danno, il valore di Rage acquisito dipenderà dai suoi hp totali, in modo da permettere una adeguata progressione man mano che aumenterà il livello dell'equip.

Glifi
Tutto il sistema dei glifi è stato modificato. Ora sono presenti tre grandi categorie: Prime, Major e Minor.I Prime forniranno un aumento diretto del danno o delle cure. I Major potenzieranno spell e abilità offrendo utility addizionali. Come ad esempio il Glyph of Ice Block che resetterà il cooldown di Frost Nova ogni volta che un mago utilizza Ice Block. Infine i Minor metteranno a disposizione dei giocatori modifiche estetiche o ulteriori utility minori come Glyph of Levitate che rimuoverà la necessità di utilizzare un reagente per il Levitate del priest.

Inoltre una volta che si imparerà un glifo lo si avrà sempre a disposizione nel proprio spellbook e non sarà quindi più necessario acquisirlo nuovamente per effettuare un cambio. Servirà però un reagente facilmente acquistabile presso un Inscription vendor.

Ringrazio come sempre Battlecraft



World of Warcraft Client Patch 4.0.1

The latest patch notes can always be found at www.worldofwarcraft.com/patchnotes/
The latest test realm patch notes can always be found at www.worldofwarcraft.com/patchnotes/...patchnotes.html

Cataclysm Systems Patch

World of Warcraft: Cataclysm will be in stores on December 7, 2010 and the time has come to prep for the official launch by implementing its first major patch. Players can experience many major game and user interface systems updates in the first official patch for the upcoming third expansion, patch 4.0.1.

General


* Cataclysm Launcher Update

o The new Cataclysm Launcher allows you to stream game data while you play. This will reduce the time you spend downloading, installing, and patching World of Warcraft. We'd like to get your feedback on the toolset and gameplay experience. Please head to the forums here for additional information: http://forums.worldofwarcraft.com/thread.h...cId=26726066731

* Reforging

o Players can now visit special Reforging NPCs in capital cities located near Enchanting trainers. 40% of any one secondary stat on an item can be can be allocated to add a new secondary stat to the item. The stat being added cannot already exist on the item. An item cannot have more than one reforged stat at a time, though the Reforging of an item can be undone and changed.


Dungeons & Raids


* Flexible Raid Lock System

o Icecrown Citadel and Ruby Sanctum now use the new Flexible Raid Lock system. This system provides the opportunity for a character to defeat each raid zone’s encounters once a week. A character may now complete the encounters during the week with different raids of either 10 or 25 players.
o Learn more about this feature by visiting our official forums here: http://forums.worldofwarcraft.com/thread.h...026324753&sid=1

* Icecrown Citadel

o The Chill of the Throne effect has been removed.


Currency


* PvE Currency Changes

o All Emblems of Frost and Emblems of Triumph have been converted to new Justice Points.
o Any dungeon or raid which awarded these emblems will reward Justice Points instead. Anything below Emblems of Triumph, including badges from The Burning Crusade dungeon and raid content, have been converted into gold and sent to players via the in-game mail system.
o Any bosses players defeat that are level-appropriate to them award Justice Points.
o All items that previously cost emblems or badges of any type now cost Justice Points.
o Higher-tier Valor Points will be awarded to players who kill dungeon and raid bosses in the latest tier of PvE content after the launch of Cataclysm.

* PvP Currency Changes

o All Arena Points, Honor Points, Battleground Marks of Honor, Stone Keeper's Shards, Venture Coins, and Spirit Shards have been converted into new Honor Points.
o Honor Points will be awarded instead of these currencies, with the exception of Arena Points.
o Higher-tier Conquest Points will be awarded to players competing in each of the latest Arena or Rated Battleground seasons after the launch of Cataclysm.

* For more information on the changes to the currencies and conversion rates for each type, please visit our Cataclysm forum: http://forums.worldofwarcraft.com/thread.h...cId=26850245012


Classes: General


* Many class talents, spells, and abilities have been overhauled, added, or removed.
* All spell and ability tooltips will now display damage averages rather than minimum and maximum damage potential. This feature is on by default but can be changed via the Display settings under User Interface options.
* Ammo has been removed from the game.
* The character levels at which classes gain new spells and abilities have changed.
* Many item and class stats have been changed or removed.
* Mastery rating has been added as a new stat which provides unique benefits for characters based on class and talent specialization. Mastery rating does not currently exist on items in the game, however, Reforging can be used to add Mastery rating as a secondary stat to existing items.
* Rage has been normalized.
* Spells and abilities no longer have multiple ranks and now scale with character level.
* Talent trees have been altered. All player talent specializations have been reset, allowing for free re-specialization.

o Each specialization has been reduced to a 31-point talent tree.
o Players will now get a total of 41 talent points to spend.
o Players will be asked to choose a specialization at level 10. Doing so will result in the unlocking of a spell or ability unique to that specialization, as well as one or more passive bonuses.
o Once a talent specialization has been chosen, players may only place points in the primary tree until at least 31 points have been spent there.
o The initial announcement regarding these talent tree changes can be found on our Cataclysm forum: http://forums.worldofwarcraft.com/thread.h...626290449&sid=1


Death Knights


* A dedicated tanking tree (Blood) has been implemented.
* The effects of Blood Presence and Frost Presence have been exchanged.
* The way in which runes recharge has changed.


Druids


* A new Eclipse mechanic has been added for druids.


Hunters


* Five pets can now be stored with the hunter at all times. Any one of these five pets can be summoned via the Call Pet ability.
* Focus has replaced mana as a new resource.
* Hunters now start with a pet at level 1.
* The Stable will now store 20 pets. If a pet is moved into the Stable, its talents are wiped.


Mages


* There is now a new spell fly-out UI feature for mage portals. Clicking on the Teleport or Portal buttons will expand the list of choices available.


Paladins


* Paladins now have a new resource bar.


Warlocks


* There is now a new spell fly-out UI feature for warlock pets. Clicking on this single button will open up the list of available pets to summon.
* Soul Shards have been removed from the game as items. Instead, they now exist as a resource system necessary for using, or altering the mechanics of certain spells.


Items


* Resilience no longer reduces the chance a player will be critically hit by an opponent.
* Durability: cloth, leather, and mail now have as many points of durability as plate, making the repair cost on death much closer to equal for all classes.


Professions


* The glyph system has been updated to now feature three different types of glyphs. Many class glyphs have been added, altered, or moved to different glyph types.


User Interface


* Spell Alerts have been added to notify players when procs on select spells and abilities occur. A visual notification will display around the character and the activated ability will be highlighted on the action bar.
* The Guild Interface has been redesigned to incorporate additional functionality, including new sorting and organizational options.
* The Arena Teams pane has been improved.
* The Character pane has been redesigned. Character stats can now be shown or hidden via the Show All Details/Hide All Details button on the bottom left. When shown, all character stats will be visible in a window to the right of the pane. Stat sections can be reorganized by clicking and dragging them up or down the pane.
* The Professions panes now have more filtering and search functionality, as well as buttons to easily link recipes in the chat frame.
* A Professions screen has been added to the Spellbook to better display the details of a character’s primary and secondary professions.
* Many of the yellow System Messages that would display in the chat frame when leveling up have been removed.
* New text animations now alert players as they level up, also providing information on when new talents, spells and abilities are available.
* Professions and Class Trainers windows have been altered to more clearly display available and upcoming purchases.
* New Raid frames are now available. They can also be used in place of the standard 5-player party interface via the User Interface options.
* The Spellbook interface has been improved for greater ease-of-use and visual appeal.
* For additional notes on Lua and XML changes please visit the UI & Macros Forum: http://forums.worldofwarcraft.com/board.ht...1&forumId=11114


Graphics


* Improved water and lava rendering system (Video Options - Liquid Detail on the Graphics Panel)
* Dynamic Sunshafts effect (Video Options - Sunshafts on the Graphics Panel)
* Multi-monitor support (Video Options - Monitor on the Graphics Panel)
* OpenGL Hardware Cursor support for Windows (Video Options - Hardware Cursor on the Advanced Panel)
* Experimental support for DX11 (enabled by passing ‘-d3d11’ on the command line or adding SET gxApi "d3d11" to the Config.WTF file)